Ware, life. is inspired by WarioWare, Inc. and the microgames. The theme of the minijam 10 was "Micro" and the limitation was to use only 2 colors per sprite. The game tells the story of an anemone fish and the situations in his life via different microgames. I recommend to play option 4 which includes all levels. This way you get an easy start and will experience an increasing difficulty with every game.


Most of the time you are controlling the fish with WASD, except in the growing stages where you use SPACE to build up the fish.

I joined the jam pretty late with 36 hours left. All in all I would say I was like 20 hours busy with the game. I'm no artist and it took me a lot of time to get the graphics like I imagined them. In the beginning I was not even planning to do this style of game. My first Idea was a 32 x 32 screen game where you are selling dlcs or something like that. I started with the images there and was pretty content with the outcome, but because the little screen and a lot of little sprites with different colors it didn't feel like 2 colors per sprite. I started over and ended with WarioWare, Inc.


The game got first place in graphics and fourth place in the overall rating :)

Title theme:
• provided by Legally Free To Use | Music
• License: CC-BY-ND
• Track : Scuba Underwater
• Artist :

Other sounds made with

All graphics made by PronePlayingPanda
All coding made by PronePlayingPanda


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Click download now to get access to the following files:

Fish.ioWare.exe 4 MB


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Really liked your game! It is simple but atmospheric. And music is also good. 

Thank you very much :)